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OpenGLOrtho 方法

This function creates an orthographic projection matrix (i.e one with no perspective) and multiplies it to the current matrix stack, which would normally be 'PROJECTION'.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void Ortho(
	double left,
	double right,
	double bottom,
	double top,
	double zNear,
	double zFar
)

参数

left
类型:SystemDouble
Left clipping plane.
right
类型:SystemDouble
Right clipping plane.
bottom
类型:SystemDouble
Bottom clipping plane.
top
类型:SystemDouble
Top clipping plane.
zNear
类型:SystemDouble
Near clipping plane.
zFar
类型:SystemDouble
Far clipping plane.
参见