OpenGLPrioritizeTextures 方法 |
Set texture residence priority.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void PrioritizeTextures(
int n,
uint[] textures,
float[] priorities
)
参数
- n
- 类型:SystemInt32
Specifies the number of textures to be prioritized. - textures
- 类型:SystemUInt32
Specifies an array containing the names of the textures to be prioritized. - priorities
- 类型:SystemSingle
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
参见