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OpenGLPrioritizeTextures 方法

Set texture residence priority.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void PrioritizeTextures(
	int n,
	uint[] textures,
	float[] priorities
)

参数

n
类型:SystemInt32
Specifies the number of textures to be prioritized.
textures
类型:SystemUInt32
Specifies an array containing the names of the textures to be prioritized.
priorities
类型:SystemSingle
Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
参见