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OpenGLAreTexturesResident 方法

Determine if textures are loaded in texture memory.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public byte AreTexturesResident(
	int n,
	uint[] textures,
	byte[] residences
)

参数

n
类型:SystemInt32
Specifies the number of textures to be queried.
textures
类型:SystemUInt32
Specifies an array containing the names of the textures to be queried.
residences
类型:SystemByte
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.

返回值

类型:Byte

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参见