OpenGLAreTexturesResident 方法 |
Determine if textures are loaded in texture memory.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public byte AreTexturesResident(
int n,
uint[] textures,
byte[] residences
)
参数
- n
- 类型:SystemInt32
Specifies the number of textures to be queried. - textures
- 类型:SystemUInt32
Specifies an array containing the names of the textures to be queried. - residences
- 类型:SystemByte
Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
返回值
类型:
Byte[缺少 "M:DSkin.OpenGL.OpenGL.AreTexturesResident(System.Int32,System.UInt32[],System.Byte[])" 的 <returns> 文档]
参见