OpenGLVertex 方法 |
| 名称 | 说明 | |
|---|---|---|
| Vertex(Double) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Int32) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Single) |
Sets the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Double, Double) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Int16, Int16) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Int32, Int32) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Single, Single) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Double, Double, Double) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Int16, Int16, Int16) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Int32, Int32, Int32) |
Set the current vertex (must be called between 'Begin' and 'End').
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| Vertex(Single, Single, Single) |
Set the current vertex (must be called between 'Begin' and 'End').
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