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OpenGLDepthRange 方法

Specify mapping of depth values from normalized device coordinates to window coordinates.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void DepthRange(
	double zNear,
	double zFar
)

参数

zNear
类型:SystemDouble
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
zFar
类型:SystemDouble
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 1.
参见