This function creates a perspective matrix and multiplies it to the current
matrix stack (which in most cases should be 'PROJECTION').
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void Perspective(
double fovy,
double aspect,
double zNear,
double zFar
)
参数
- fovy
- 类型:SystemDouble
Field of view angle (human eye = 60 Degrees). - aspect
- 类型:SystemDouble
Apsect Ratio (width of screen divided by height of screen). - zNear
- 类型:SystemDouble
Near clipping plane (normally 1). - zFar
- 类型:SystemDouble
Far clipping plane.
参见