点击或拖拽改变大小

OpenGLPerspective 方法

This function creates a perspective matrix and multiplies it to the current matrix stack (which in most cases should be 'PROJECTION').

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void Perspective(
	double fovy,
	double aspect,
	double zNear,
	double zFar
)

参数

fovy
类型:SystemDouble
Field of view angle (human eye = 60 Degrees).
aspect
类型:SystemDouble
Apsect Ratio (width of screen divided by height of screen).
zNear
类型:SystemDouble
Near clipping plane (normally 1).
zFar
类型:SystemDouble
Far clipping plane.
参见