Create 2-D mipmaps.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void Build2DMipmaps(
uint target,
uint components,
int width,
int height,
uint format,
uint type,
IntPtr data
)
参数
- target
- 类型:SystemUInt32
Specifies the target texture. Must be OpenGL.TEXTURE_1D. - components
- 类型:SystemUInt32
Specifies the number of color components in the texture. Must be 1, 2, 3, or 4. - width
- 类型:SystemInt32
Specifies the width of the texture image. - height
- 类型:SystemInt32
Specifies the height of the texture image. - format
- 类型:SystemUInt32
Specifies the format of the pixel data. - type
- 类型:SystemUInt32
Specifies the data type for data. - data
- 类型:SystemIntPtr
Specifies a pointer to the image data in memory.
参见