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OpenGLCullFace 方法

Specify whether front- or back-facing facets can be culled.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void CullFace(
	uint mode
)

参数

mode
类型:SystemUInt32
Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants OpenGL.FRONT, OpenGL.BACK, and OpenGL.FRONT_AND_BACK are accepted. The initial value is OpenGL.BACK.
参见