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OpenGLViewport 方法

This sets the viewport of the current Render Context. Normally x and y are 0 and the width and height are just those of the control/graphics you are drawing to.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void Viewport(
	int x,
	int y,
	int width,
	int height
)

参数

x
类型:SystemInt32
Top-Left point of the viewport.
y
类型:SystemInt32
Top-Left point of the viewport.
width
类型:SystemInt32
Width of the viewport.
height
类型:SystemInt32
Height of the viewport.
参见