Call this function after creating a texture to finalise creation of it,
or to make an existing texture current.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void BindTexture(
uint target,
uint texture
)
参数
- target
- 类型:SystemUInt32
The target type, e.g TEXTURE_2D. - texture
- 类型:SystemUInt32
The OpenGL texture object.
参见