Define an array of colors.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void ColorPointer(
int size,
uint type,
int stride,
IntPtr pointer
)
参数
- size
- 类型:SystemInt32
Specifies the number of components per color. Must be 3 or 4. - type
- 类型:SystemUInt32
Specifies the data type of each color component in the array. Symbolic constants OpenGL.BYTE, OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.UNSIGNED_SHORT, OpenGL.INT, OpenGL.UNSIGNED_INT, OpenGL.FLOAT and OpenGL.DOUBLE are accepted. - stride
- 类型:SystemInt32
Specifies the byte offset between consecutive colors. If stride is 0, (the initial value), the colors are understood to be tightly packed in the array. - pointer
- 类型:SystemIntPtr
Specifies a pointer to the first component of the first color element in the array.
参见