OpenGLTexEnv 方法 (UInt32, UInt32, Single) |
Set texture environment parameters.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void TexEnv(
uint target,
uint pname,
float param
)
参数
- target
- 类型:SystemUInt32
Specifies a texture environment. Must be OpenGL.TEXTURE_ENV. - pname
- 类型:SystemUInt32
Specifies the symbolic name of a single-valued texture environment parameter. Must be OpenGL.TEXTURE_ENV_MODE. - param
- 类型:SystemSingle
Specifies a single symbolic constant, one of OpenGL.MODULATE, OpenGL.DECAL, OpenGL.BLEND, or OpenGL.REPLACE.
参见