OpenGLMap2 方法 (UInt32, Double, Double, Int32, Int32, Double, Double, Int32, Int32, Double) |
Defines a 2D evaluator.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void Map2(
uint target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points
)
参数
- target
- 类型:SystemUInt32
What the control points represent (e.g. MAP2_VERTEX_3). - u1
- 类型:SystemDouble
Range of the variable 'u'. - u2
- 类型:SystemDouble
Range of the variable 'u. - ustride
- 类型:SystemInt32
Offset between beginning of one control point and the next. - uorder
- 类型:SystemInt32
The degree plus one. - v1
- 类型:SystemDouble
Range of the variable 'v'. - v2
- 类型:SystemDouble
Range of the variable 'v'. - vstride
- 类型:SystemInt32
Offset between beginning of one control point and the next. - vorder
- 类型:SystemInt32
The degree plus one. - points
- 类型:SystemDouble
The data for the points.
参见