OpenGLMap2 方法 (UInt32, Single, Single, Int32, Int32, Single, Single, Int32, Int32, Single) |
Defines a 2D evaluator.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void Map2(
uint target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points
)
参数
- target
- 类型:SystemUInt32
What the control points represent (e.g. MAP2_VERTEX_3). - u1
- 类型:SystemSingle
Range of the variable 'u'. - u2
- 类型:SystemSingle
Range of the variable 'u. - ustride
- 类型:SystemInt32
Offset between beginning of one control point and the next. - uorder
- 类型:SystemInt32
The degree plus one. - v1
- 类型:SystemSingle
Range of the variable 'v'. - v2
- 类型:SystemSingle
Range of the variable 'v'. - vstride
- 类型:SystemInt32
Offset between beginning of one control point and the next. - vorder
- 类型:SystemInt32
The degree plus one. - points
- 类型:SystemSingle
The data for the points.
参见