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OpenGLTexGen 方法 (UInt32, UInt32, Double)

Control the generation of texture coordinates.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void TexGen(
	uint coord,
	uint pname,
	double[] parameters
)

参数

coord
类型:SystemUInt32
Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.
pname
类型:SystemUInt32
Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be OpenGL.TEXTURE_GEN_MODE, OpenGL.OBJECT_PLANE, or OpenGL.EYE_PLANE.
parameters
类型:SystemDouble
Specifies a pointer to an array of texture generation parameters. If pname is OpenGL.TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.
参见