OpenGLDrawBuffer 方法 (UInt32) |
Specify which color buffers are to be drawn into.
命名空间:
DSkin.OpenGL
程序集:
DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法public void DrawBuffer(
uint mode
)
参数
- mode
- 类型:SystemUInt32
Specifies up to four color buffers to be drawn into. Symbolic constants OpenGL.NONE, OpenGL.FRONT_LEFT, OpenGL.FRONT_RIGHT, OpenGL.BACK_LEFT, OpenGL.BACK_RIGHT, OpenGL.FRONT, OpenGL.BACK, OpenGL.LEFT, OpenGL.RIGHT, OpenGL.FRONT_AND_BACK, and OpenGL.AUXi, where i is between 0 and (OpenGL.AUX_BUFFERS - 1), are accepted (OpenGL.AUX_BUFFERS is not the upper limit; use glGet to query the number of available aux buffers.) The initial value is OpenGL.FRONT for single- buffered contexts, and OpenGL.BACK for double-buffered contexts.
参见