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OpenGLDrawElements 方法 (UInt32, Int32, UInt32, IntPtr)

Render primitives from array data.

命名空间:  DSkin.OpenGL
程序集:  DSkin (在 DSkin.dll 中) 版本:16.6.3.22
语法
C#
public void DrawElements(
	uint mode,
	int count,
	uint type,
	IntPtr indices
)

参数

mode
类型:SystemUInt32
Specifies what kind of primitives to render. Symbolic constants OpenGL.POINTS, OpenGL.LINE_STRIP, OpenGL.LINE_LOOP, OpenGL.LINES, OpenGL.TRIANGLE_STRIP, OpenGL.TRIANGLE_FAN, OpenGL.TRIANGLES, OpenGL.QUAD_STRIP, OpenGL.QUADS, and OpenGL.POLYGON are accepted.
count
类型:SystemInt32
Specifies the number of elements to be rendered.
type
类型:SystemUInt32
Specifies the type of the values in indices. Must be one of OpenGL.UNSIGNED_BYTE, OpenGL.UNSIGNED_SHORT, or OpenGL.UNSIGNED_INT.
indices
类型:SystemIntPtr
Specifies a pointer to the location where the indices are stored.
参见